The goal of this project was to create a small level utilizing only a few high quality assets. There are only about 8-10 meshes present in the scene, but as you can see I used a variety of vertex painting and lighting effects to break up the look of the scene.
Each mesh was created in Autodesk Maya. They all have normal maps created from high res zBrush sculpts and textures painted in Photoshop CS5. The scene was then assembled using Unreal Engine 3's UDK.
Check out my demo reel to view a fly through of this scene.

